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Build professional 3D endless runners for Unity.

A complete, production-ready game template with modular systems, mobile support, and advanced features. Start building your next hit runner game in minutes.

GameManager.StartGame()
ObstacleSpawner.PoolObjects()
PowerUpManager.Activate()
// Complete runner template.

Everything you need for a professional runner game.

Designed for developers who want to ship fast without sacrificing quality.

Mobile First

Built for mobile with touch/swipe controls, automatic platform detection, and mobile-optimized performance.

Performance Optimized

Object pooling, optimized draw calls, LOD support, and efficient particle systems for 60+ FPS on mobile.

Complete Systems

Full game loop, power-ups, progressive difficulty, audio management, save system, and UI included.

Easy Customization

Modular architecture lets you modify or replace any system without breaking others. Clean API for integration.

🎮 Quick Start Guide (5-Minute Setup)

Get your game running in minutes, not hours.

1

Assign Scenes

Scenes Setup: Add MainMenu and Run scenes to Build Settings. Ensure the correct scene order (index 0 is the startup scene).

2

Tags & Layers Configuration

Create essential tags: Player, Obstacle, Train, FrontTrain, Coin, PowerUp, Player Bubble. Set up layers: Ground (6), TrainLayer (7), PlayerLayer (8).

3

Input System Setup

Import Input System package. In Player Settings, select "Both" or "Input System Package (New)" for Active Input Handling.

4

Scene & Component Setup

Configure PlayerController, add required managers (GameManager, DifficultyManager, PowerUpManager, AudioManager, ObstacleSpawner). Assign all prefabs and components.

5

Test & Play

Press Play! Player runs automatically. Test controls: A/D for lanes, Space to jump, S to slide. Collect coins, avoid obstacles, enjoy your new game!

Complete Setup Guide

Detailed configuration for every system.

PlayerController Setup

Rigidbody with proper constraints. GroundCheck child object. Body parts assignment. AudioSource and Particle Systems configured. Input Actions with MoveLeft, MoveRight, Jump, Slide actions.

Managers Configuration

GameManager (singleton). DifficultyManager with speed progression. PowerUpManager with 5 power-up types. AudioManagerItems with sound pool. ObstacleSpawner with prefab assignments and pooling.

Coin System

Coin prefab with Coins script, float animation, Sphere Collider trigger. Optional CoinMagnetEffect with attraction range and speed. Easy value customization.

Obstacle Setup

Obstacle script with jump/destroy options. Collider configuration. Destruction physics. Audio fallback system. Easy addition of new obstacle types.

Power-Up System

5 power-up types: Shield, Magnet, Plane, DoubleCoins, SpeedBoost. Visual effects assignment. Duration configuration. Easy expansion with new power-ups.

Mobile Optimization

Automatic touch control detection. Swipe gesture support. Mobile-optimized graphics. Reduced texture sizes. Simplified particle effects. Mobile shader support.

Complete Features Checklist

Everything included in the template.

Core Game Systems

Complete 3D runner mechanics • Mobile & PC controls • Object pooling system • Progressive difficulty • Game state management • Pause/Resume functionality

Power-Ups & Collectibles

5 power-up types (Shield, Magnet, Plane, DoubleCoins, SpeedBoost) • Coin magnet attraction • Power-up duration management • Visual effects system

Audio & Visual Effects

Complete audio management • Particle effects system • Camera shake • Damage/Blink effects • Procedural animation • Train collision system

UI & Menu System

Complete menu system • Score display • Power-up indicators • Game over screen • Pause menu • Mobile-responsive UI

Technical Features

Save system (PlayerPrefs) • Input System integration • Layer-based collision • Tag-based identification • Singleton patterns • Event-driven architecture

Optimization

Object pooling • Draw call batching • LOD support • Occlusion culling • Mobile shaders • Performance profiling ready

Best Practices & Customization

Professional guidance for scaling your game.

✅ DOs and ❌ DON'Ts

✅ DO:
• Keep only ONE instance of each manager
• Use the provided pooling system
• Test on target platform early
• Backup before major changes
• Use the example scene as reference

❌ DON'T:
• Modify singleton initialization logic
• Change tag/layer names without updating scripts
• Use Destroy() for frequently spawned objects
• Forget to set colliders as triggers where needed
• Ignore mobile performance considerations

Customization Guide

Easy Customizations:
1. Change Player Speed: DifficultyManager → Initial Move Speed
2. Adjust Coin Value: Coins Script → Coin Value
3. Modify Power-up Durations: PowerUpManager Script → Duration Values
4. Change Lane Positions: ObstacleSpawner → Lane Positions Array
5. Add New Obstacles: Create prefab with Obstacle script

Scaling Your Game:
• New Power-ups: Add to PowerUpType enum
• Environment Themes: Add to InfiniteGroundManager
• Game Modes: Modify GameManager state machine
• New Mechanics: Extend PlayerController

Frequently Asked Questions

Is it compatible with mobile platforms?

Yes! Built mobile-first with automatic touch/swipe controls, mobile-optimized graphics, and performance for 60+ FPS on modern devices.

Can I add new power-ups or obstacles?

Absolutely. The modular design makes it easy to add new power-ups (add to enum), obstacles (create prefab), or modify existing systems.

What Unity version do I need?

Unity 2022.3 LTS or newer. The template uses the new Input System package which is included and automatically configured.

Does it include source code?

Yes! Complete C# source code with thorough comments, making customization and extension straightforward.

What if I encounter setup issues?

Check the example scene for reference setup. Common issues and solutions are documented in the Quick Start guide section.

Can I use this for commercial projects?

Yes! The template includes a commercial license. You can use it for personal and commercial projects without restrictions.

Start building your endless runner today.

Save hundreds of development hours. Get the complete Endless Runner 3D Pro template on the Unity Asset Store and launch your game faster.

Get on Asset Store

Includes full source code, example scene, documentation, and commercial license.